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void
gva_preferences_init (void
);
Initializes the Preferences window.
This function should be called once when the application starts.
gboolean
gva_preferences_get_auto_play (void
);
Returns the user's preference for whether to automatically play a music clip of the selected game when the user opens the Properties window or when the user selects a different game while the Properties window is visible.
void
gva_preferences_set_auto_play (gboolean auto_play
);
Accepts the user's preference for whether to automatically play a music clip of the selected game when the user opens the Properties window or when the user selects a different game while the Properties window is visible.
The preference is stored in GSettings key auto-play
.
gboolean
gva_preferences_get_auto_save (void
);
Returns the user's preference for whether to restore the emulated machine's previous state when starting a game.
void
gva_preferences_set_auto_save (gboolean auto_save
);
Accepts the user's preference for whether to restore the emulated machine's previous state when starting a game.
The preference is stored in GSettings key auto-save
.
gboolean
gva_preferences_get_full_screen (void
);
Returns the user's preference for whether to start games in full screen mode.
void
gva_preferences_set_full_screen (gboolean full_screen
);
Accepts the user's preference for whether to start games in full screen mode.
The preference is stored in GSettings key full-screen
.
gboolean
gva_preferences_get_show_clones (void
);
Returns the user's preference for whether to show cloned games in the main window.
void
gva_preferences_set_show_clones (gboolean show_clones
);
Accepts the user's preference for whether to show cloned games in the main window.
The preference is stored in GSettings key show-clones
.